
The same goes for the FIFA series, which, to be honest, has to use a simple formula (it’s a football simulator, anyway) and there already is little room for improvement. They already look so fantastic and lifelike that developing better-looking games will be harder and harder by the day. Take Cyberpunk 2077, or the Mafia 1 remake for example. But over time, games have become so realistic that developing them even further in terms of graphical or mechanical qualities has become harder and harder. The pace in technical development of video games had to get slower over time it would be pretty unrealistic today to expect video game makers to be able to progress as fast as they could during the 1990s, which was a time that saw a proper switch from 2D to 3D graphics, and every new game set the bar higher. But ever since, there has been no improvement in player movement animations, and whatever physics changes EA promised since then have never lived up to expectations.

I’m not even getting into the whole charade of FIFA Ultimate Team (FUT) card packs, which converted a proper football game into Texas Hold’em Poker when they were introduced as the new cash cow for EA Sports.įIFA 17 was a game that at least offered a change and warranted an upgrade thanks to its switch from the Ignite to the Frostbite game engine.

And the company is no different when it comes to its greed for money, which is clear as day when you consider that this is a company that has been selling fundamentally the same game since FIFA 17 – as every next iteration after it used the same game engine, Frostbite, that is heavily criticized for being unsuitable for a football game – for totally exorbitant prices, especially when fluctuating currencies and inflation is concerned in developing economies where football is most popular.
